![]() With a few levels, you’ll get fat stacks and start every fight strong. Perfect for Glyndor or people with Mana issues. Vigilant Gain 5%*PL Mana at the start of combat People with Low HP are the ones desperate for mana, not the Full HP kings and queens of Ziggurat 2. This perk is fine, but I don’t see the point. Gels weirdly with Conduit, even strangers with Shield builds. Tranquility +20% Mana efficiency when at max HP Other characters really shouldn’t have to bother you’ll get plenty of crystals. One level cancels it out, the second will allow you to overcome his drain. Great for hungry weapons or if you’re playing Glyndor and need to offset his constant mana drain. Notes: Just a nice little ammo regen buff. Talented Spellcaster/Staff Wielder/Alchemist – Recover PL*20 points of B/S/A Mana over 40 seconds after the beginning of combat. Unlike the random weaopn perks, this can affect a pool you don’t even have a weapon for. Specialist A random Mana Pool is increased by 20% in size and becomes 10% more efficient It does, however, add a lot of time to each fight as swapping isn’t instant. If you’re willing to be patient, this means effectively infinite mana. Sleight of Hand +20% faster weapon swapping for 1 second after swapping the weapon consumes no mana It increases Mana gain by 20%, if you’re patient. This is good if you’re near max and are about to splurge. Overload Get 20% of a Mana Crystal’s Mana now, then 100% of it over the next 20 seconds Good if you have a variety of weapons, otherwise a little much in the wrong places. Meditation All Mana pools become 10% larger Anyway, this is very good, since Knowledge Gems are guaranteed drops in most fights. Mana Steal Gain a little Mana when you pick up a Knowledge Gemįun fact, the Perks do not consistently call them Knowledge Gems (as they were in Ziggurat 1) and Experience Crystals. It’s a 1/3 if a crystal is the color you want, and this alleviates that gamble. This is good if you don’t have a certain weapon, or in general. Not a great perk.Įqualizer Gain +5% Mana from crystals all crystal mana is split between all pools when picked up Coins are a rare drop and useful in their own way, so adding Mana Gain to it is a bit silly. That said, if you have hungry weapons or prefer not to have to scavenge midfight, there are few other perks that can help.Īppraiser Gain Mana when picking up Coins Not good? Like, maximums aren’t that hugely useful, and with Perk Boost already offering snippets, the true power of these Perks is limited. ![]() Jacob might eye a weak character, but if you focus on his strengths and exploit his active skill to the fullest, you’ll find that he can manage just fine.Īlchemy Pouch / Spell Collector / Staff Hunter +20*PL A/B/S Mana Level him enough and you start getting Mana back whenever you use Sacrifice, on top of letting you fire for free for ~7 seconds! Additionally, don’t bother with too many Mana perks. They just increase your HP tax to not be a wimp and recovery is key. The fact he gets 20% less mana also sucks.ĭon’t bother getting too many HP increases. Altars are worth more with a nice 20% buff. That said, 5% HP isn’t that much, especially not with a few perks to aid HP recovery (like Druid, Warcry or Bloodlust). Passive Effect: Recover 20% max mana of each type when suing Sacrifice And since builds rely on mad Perk luck (if you have all perks, and you draw 2 per level up, your odds of getting a Wand perk or NOT getting a non-wand weapon perk are just abysmal)Īlchemy: 80/88/96/104/120 Skill: Sacrifice (Cooldown: 30s) – Spend 5% max Health to boost Damage and Fire Rate, and expend no mana for about 7~8 seconds. Slow and steady costs you the mana you need to use your weapons.Īgain, unless you want to go for a Wand-based build, or plan to go Wand-Only into a dungeon, he just has nothing. Hard to kill, but it’s just as hard for him to dish it out. Jacob had a damage reduction, but Glyndor is the real glacial fighter. What all this means if that Glyndor is constantly rushing to have mana for the next fight, while each fight takes forever. If you’re smart, you’ll notice that this 20% buff means that he gets relatively the same amount of HP from each potion as a 100 HP character would. You know, the HP he won’t lose from being invulnerable about 1/6th of the time. He has poor Mana, he gets less mana, and he constantly drops it, AND his Active costs MORE MANA. So he’s tanky, and with his ability, he becomes tankier. +20% HP and a invulnerability is a WEIRD combo. The mana drain alone kills any draw he might have. The Specialist Perks concel out his constant drain. If you want to use literally ANY mana based weapon, just cry yourself to sleep. If you want a Wand build, this man will do you nice. However, any damage you WOULD have taken is dealt to your mana anyway. Alchemy: 100/110/120/130/150 Skill: Shell (Cooldown: 30s) – Become invulnerable to all damage for 5 seconds.
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