![]() ![]() Another example - if a figure physically can't fit somewhere, then it can't move to that tile - a dinosaur figurine won't fit under a small bridge over a river, so it can't go there. For example, an enemy is in line of sight if the figure is "able to see it" from its position - if there's a huge dragon figure behind a mountain and its head is poking out, then the soldier further back on the hill has line of sight. The win condition is chosen by the players There are a few more detailed mechanics, but they are very easy to understand, because they link to the physical aspect of the game. Players alternate turns until the game is over. Movement is done based on the “Move number” on the card and attacking is done by rolling the attack dice based on the “Attack number” on the card. The basic gist is quite simple - in their turn the player chooses an army card, moves the pictured figures and attacks with the figures. Simple rules This is one of the games that fits the description of “Easy to learn, hard to master” quite well. Lastly, if the meeple is placed on grassland, then it’ll only score points at the very end of the game, giving three points for every city in the field. If the player chooses to place the meeple in a monastery, then they will receive one point per tile until the monastery is fully surrounded by tiles. If the meeple is placed on a city, the player will receive two points for every city tile until the city is fully walled off. If a meeple is placed on a road, then the player will score one point for every road tile until the road ends in an intersection or a city. a meeple, on the tile to potentially score points. After the tile is placed the player can choose to put a player figure, a.k.a. There are four types of terrain on the tiles – roads, cities, monasteries, and grassland. They then must place the tile adjacent to a tile that has already been placed in a way that the edges match. Every turn the player draws one tile from the pile. Easy to learn for beginners The rules are pretty basic for Carcassonne, with first time players being able to grasp its concepts quite quickly, making Carcassonne a great gateway game.
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